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Simply Wretched
magic
saxifrage00
The deck hasn't been working out very well. Granted, I've only played it once against a tweaked-in-the-wrong-direction sliver deck, and twice against a Wake deck (which tromped all over it. Nicely played, darthmaus!). Even so, the cards just don't seem to be playing as well together as they might.

The draws have been really inconsistent, though. The first two games I never drew a Fecundity, let alone resolved one, but I drew three in the first nine cards in the last game and they were dead cards since I had too few creatures to trigger them if had I bothered to play them.

I think I need to pick a different colour for my card sleeves. The last several packs I've bought have been unevenly cut, and no-one else has had problems with the colours they're choosing. Despite my trying to sort the sleeves by height before sleeving this deck, I think that the slight irregularity might be influencing my shuffles in a significant way. So, I will buy new sleeves and continue playing this build for now, and observe how the deck plays.

I do have a few ideas for improvements. I'm not convinced that the Fecundities are useful enough, though that will only come through testing. I do need to do some more mana fixing as I've been stuck at five lands in all three games for too long, and the Scythe, Pentavus, and Trike all need that extra land to play smoothly. Replacing four creatures with Solemn Simulacrum would probably do the trick by thinning the deck (improving topdecking) and getting out more land. This in combination with Skeleton Shard and the Spawning Pits would effectively replace Fecundity at the cost of more per-turn mana, but with the added benefit of an extra basic land every iteration. Alas, I traded my one Robojens to a friend a while back after disassembling my Tinker deck, thinking I wouldn't be using him any time soon. D'oh.

More ideas, such as Dudes on a Stick to feed the Pit and Fecundity; using the Wandering Wayfarer to get out the Urzatron; changing the Fecundities to Reap and Sow; are all on the back burner. Deck needs more testing.

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Dudes on a Stick

ROTFL :-)

Granted, I've only played it once against a tweaked-in-the-wrong-direction sliver deck, and twice against a Wake deck (which tromped all over it. Nicely played, darthmaus!).

*bows*

The naughty green-n-white stomped all over Hubby's clerics too. Then Memnarch stomped all over him. But for our last game (hmmm, every time *I* win he says "Let's play one more", and then when *he* wins it's time for bed...) he managed to bring out his Artificial Evolution combo with two Rotlungs and a Nantuko Husk, all by turn 4. Result: an infinitely large Nantuko Husk, and an infinite number of 2/2 zombie tokens. I would have had no trouble dealing with his giant Husk, on account of my Icy and the fact that I woulda killed him next turn -- but the infinite zombies were a real issue ;-)

Must thank NerdBoy for help with that green-n-white nasty deck.

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